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How games can make behavioural science better

Author

Listed:
  • Bria Long
  • Jan Simson
  • Andrés Buxó-Lugo
  • Duane G. Watson
  • Samuel A. Mehr

Abstract

Wordle, Minecraft and Scrabble are played online by millions. Gamifying experiments can make behavioural research more inclusive, rigorous and reproducible — if it’s done right.

Suggested Citation

  • Bria Long & Jan Simson & Andrés Buxó-Lugo & Duane G. Watson & Samuel A. Mehr, 2023. "How games can make behavioural science better," Nature, Nature, vol. 613(7944), pages 433-436, January.
  • Handle: RePEc:nat:nature:v:613:y:2023:i:7944:d:10.1038_d41586-023-00065-6
    DOI: 10.1038/d41586-023-00065-6
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    Cited by:

    1. Tanay Katiyar & Jean-François Bonnefon & Samuel Mehr & Manvir Singh, 2024. "Discovering the unknown unknowns of research cartography with high-throughput natural description," Post-Print hal-04551319, HAL.

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