Evidence for striatal dopamine release during a video game
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DOI: 10.1038/30498
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Cited by:
- Michaela Rice & Alexis Lease & MaLia Walker & Kira Bailey, 2021. "Shooting Your Accuracy in the Foot? Examining the Short-Term Effect of Playing an Action or Strategy Video Game on Cognitive Control," IJERPH, MDPI, vol. 18(15), pages 1-13, July.
- Yu-Fang Lin & Megan F. Liu & Mu-Hsing Ho & Yen-Kuang Lin & Yu-Ling Hsiao & Ming-Hsu Wang & Chia-Chi Chang & Jed Montayre, 2022. "A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment," IJERPH, MDPI, vol. 19(6), pages 1-14, March.
- Brice Corgnet & Roberto Hernán-González & Eric Schniter, 2015.
"Why real leisure really matters: incentive effects on real effort in the laboratory,"
Experimental Economics, Springer;Economic Science Association, vol. 18(2), pages 284-301, June.
- Brice Corgnet & Roberto Hernán-González & Eric Schniter, 2013. "Why Real Leisure Really Matters: Incentive Effects on Real Effort in the Laboratory," Working Papers 13-22, Chapman University, Economic Science Institute.
- Brice Corgnet & Roberto Hernán-González & Eric Schniter, 2015. "Why real leisure really matters : incentive effects on real effort in the laboratory," Post-Print hal-02311952, HAL.
- Sally Radovick & Eli Hershkovitz & Aline Kalisvaart & Marco Koning & Kristine Paridaens & Maged N. Kamel Boulos, 2018. "Gamification Concepts to Promote and Maintain Therapy Adherence in Children with Growth Hormone Deficiency," J, MDPI, vol. 1(1), pages 1-10, August.
- Valerio Ricci & Domenico De Berardis & Giuseppe Maina & Giovanni Martinotti, 2023. "Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations," IJERPH, MDPI, vol. 20(5), pages 1-10, February.
- Geoffrey L. Ream & Luther C. Elliott & Eloise Dunlap, 2011. "Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems," IJERPH, MDPI, vol. 8(10), pages 1-20, October.
- Scott Cunningham & Benjamin Engelstätter & Michael R. Ward, 2016. "Violent Video Games and Violent Crime," Southern Economic Journal, John Wiley & Sons, vol. 82(4), pages 1247-1265, April.
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