IDEAS home Printed from https://ideas.repec.org/a/jas/jasssj/2016-119-3.html
   My bibliography  Save this article

New Winning Strategies for the Iterated Prisoner's Dilemma

Author

Abstract

In the iterated prisoner’s dilemma game, new successful strategies are regularly proposed especially outperforming the well-known tit_for_tat strategy. New forms of reasoning have also recently been introduced to analyse the game. They lead William Press and Freeman Dyson to a double infinite family of strategies that -theoretically- should all be efficient strategies. In this paper, we study and confront using several experimentations the main strategies introduced since the discovery of tit_for_tat. We make them play against each other in varied and neutral environments. We use the complete classes method that leads us to the formulation of four new simple strategies with surprising results. We present massive experiments using simulators specially developed that allow us to confront up to 6,000 strategies simultaneously, which had never been done before. Our results show without any doubt the most robust strategies among those so far identified. This work defines new systematic, reproductible and objective experiments suggesting several ways to design strategies that go a step further, and a step in the software design technology to highlight efficient strategies in iterated prisoner’s dilemma and multiagent systems in general.

Suggested Citation

  • Philippe Mathieu & Jean-Paul Delahaye, 2017. "New Winning Strategies for the Iterated Prisoner's Dilemma," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 20(4), pages 1-12.
  • Handle: RePEc:jas:jasssj:2016-119-3
    as

    Download full text from publisher

    File URL: https://www.jasss.org/20/4/12/12.pdf
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Jean-Paul Delahaye & Philippe Mathieu & Bruno Beaufils, 2000. "Computational Conflicts : Conflict Modeling for Distributed Intelligent Systems," Post-Print hal-00731942, HAL.
    2. Bruno Beaufils & Philippe Mathieu, 2006. "Cheating is not playing: Methodological Issues of Computational Game Theory," Post-Print hal-00731986, HAL.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.

      Corrections

      All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:jas:jasssj:2016-119-3. See general information about how to correct material in RePEc.

      If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

      If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

      If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

      For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Francesco Renzini (email available below). General contact details of provider: .

      Please note that corrections may take a couple of weeks to filter through the various RePEc services.

      IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.