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A Natural User Interface for 3D Animation Using Kinect

Author

Listed:
  • Naveed Ahmed

    (University of Sharjah, UAE)

  • Hind Kharoub

    (University of Sharjah, UAE)

  • Selma Manel Medjden

    (University of Sharjah, UAE)

  • Areej Alsaafin

    (University of Sharjah, UAE)

Abstract

This article presents a new natural user interface to control and manipulate a 3D animation using the Kinect. The researchers design a number of gestures that allow the user to play, pause, forward, rewind, scale, and rotate the 3D animation. They also implement a cursor-based traditional interface and compare it with the natural user interface. Both interfaces are extensively evaluated via a user study in terms of both the usability and user experience. Through both quantitative and the qualitative evaluation, they show that a gesture-based natural user interface is a preferred method to control a 3D animation compared to a cursor-based interface. The natural user interface not only proved to be more efficient but resulted in a more engaging and enjoyable user experience.

Suggested Citation

  • Naveed Ahmed & Hind Kharoub & Selma Manel Medjden & Areej Alsaafin, 2020. "A Natural User Interface for 3D Animation Using Kinect," International Journal of Technology and Human Interaction (IJTHI), IGI Global, vol. 16(4), pages 35-54, October.
  • Handle: RePEc:igg:jthi00:v:16:y:2020:i:4:p:35-54
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