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The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming

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  • Frode Guribye

    (Department of Information Science and Media Studies, University of Bergen, Bergen, Norway)

  • Jo Dugstad Wake

    (Uni Research Health, Bergen, Norway)

  • Barbara Wasson

    (Department of Information Science and Media Studies, University of Bergen, Bergen, Norway)

Abstract

Location-based games are believed to be one promising way to exploit the educational potential of mobile technology. In such games, the physical and cultural surroundings become an integrate part of a game space and provide a way to tie content to a game activity and create immersive learning experiences. To explore the properties of such games, and how they are played out in practice we have designed, deployed and analysed a location-based game for learning history embedded in a pedagogical scenario based on collaborative mobile learning. In the video-based, detailed analysis of actual game-play, we study the practical accomplishment of a collaborative gaming activity with mobile technology. In focus are how the participants make use of the resources available in the game space and how these resources, including the historical narrative, feature in the participants' practical accomplishment of the game. In the analysis we identify a number of implications for design of location-based games.

Suggested Citation

  • Frode Guribye & Jo Dugstad Wake & Barbara Wasson, 2014. "The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming," International Journal of Mobile Human Computer Interaction (IJMHCI), IGI Global, vol. 6(3), pages 32-50, July.
  • Handle: RePEc:igg:jmhci0:v:6:y:2014:i:3:p:32-50
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    Cited by:

    1. Huarng, Kun-Huang & Bresciani, Stefano & Ferraris, Alberto, 2020. "Experiential interaction design model," Journal of Business Research, Elsevier, vol. 118(C), pages 486-490.

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