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Combining UML Profiles to Design Serious Games Dedicated to Trace Information in Decision Processes

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  • Laure Vidaud Barral

    (Université Grenoble Alpes, France & IRSTEA, France & ETNA, France)

  • Francois Pinet

    (Université Clermont Auvergne, France & IRSTEA, France & UR TSCF, Clermont-Ferrand, France)

  • Jean-Marc Tacnet

    (Université Grenoble Alpes, France & IRSTEA, France & ETNA, France)

  • Anne-Laure Jousselme

    (NATO STO Centre for Maritime Research and Experimentation, Italy)

Abstract

An expert assessment consists of an ordered series of decisions that have to respond to time-evolving information contexts. Improving decisions made in a risk context requires better knowledge of reasoning mechanisms. The authors think that serious games can constitute a rich observatory for reasoning and decisions. However, the design of these games is not trivial and is rarely scalable or reusable. This paper proposes a UML profile library for generically modeling expert reasoning in situations using serious games that involve risks. Two main UML profiles are dedicated to both serious games and gamer decisions traceability modeling. Complementary profiles address risk expert reasoning modeling and data quality modeling. The authors illustrate the approach using the design of a serious game about avalanche risk analysis.

Suggested Citation

  • Laure Vidaud Barral & Francois Pinet & Jean-Marc Tacnet & Anne-Laure Jousselme, 2020. "Combining UML Profiles to Design Serious Games Dedicated to Trace Information in Decision Processes," International Journal of Information System Modeling and Design (IJISMD), IGI Global, vol. 11(2), pages 1-27, April.
  • Handle: RePEc:igg:jismd0:v:11:y:2020:i:2:p:1-27
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