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Gamification of Elderly Life: The Impact of E-sports on Improving the Quality of Life of the Elderly

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Listed:
  • Yuming Zhang
  • Xiang Wu

Abstract

With the increasing trend of global population aging, it is particularly important to explore effective ways to improve the quality of life of the elderly. This study adopts a qualitative research method to deeply explore the integration of e-sports in the life of the elderly in China and its positive impact on the quality of life of the elderly. Through semi-structured interviews, observations and related case studies, the purpose of this study is to reveal how e-sports as a new form of game to meet the social, psychological and physiological needs of the elderly, and thus improve the quality of their daily life.

Suggested Citation

  • Yuming Zhang & Xiang Wu, 2024. "Gamification of Elderly Life: The Impact of E-sports on Improving the Quality of Life of the Elderly," Asian Social Science, Canadian Center of Science and Education, vol. 20(5), pages 1-26, October.
  • Handle: RePEc:ibn:assjnl:v:20:y:2024:i:5:p:26
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    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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