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The Role of Motivation and Desire in Explaining Students’ VR Games Addiction: A Cognitive-Behavioral Perspective

Author

Listed:
  • Xuesong Zhai
  • Fahad Asmi
  • Jing Yuan
  • Muhammad Azfar Anwar
  • Nabia Luqman Siddiquei
  • Intikhab Ahmad
  • Rongting Zhou

Abstract

Virtual Reality games create an interactive platform for gaming and education for young people. While some longitudinal study has studied the beneficial effects of VR games on learning, the problematic use of VR games by a significant number of learners has become increasingly serious. The current study investigated the mediating effect of behavioral desire and moderation of cyber aggression on consumers’ VAD, which contributes to behavioral and psychological urge to use VR games. Data are from 367 VR games users collected. Findings suggest that behavioral desire influences addictive behavior in the presence of a positive flow experience. Furthermore, theoretical and practical implications in the context of VR-based games are also discussed in this current research.

Suggested Citation

  • Xuesong Zhai & Fahad Asmi & Jing Yuan & Muhammad Azfar Anwar & Nabia Luqman Siddiquei & Intikhab Ahmad & Rongting Zhou, 2021. "The Role of Motivation and Desire in Explaining Students’ VR Games Addiction: A Cognitive-Behavioral Perspective," Mathematical Problems in Engineering, Hindawi, vol. 2021, pages 1-10, May.
  • Handle: RePEc:hin:jnlmpe:5526046
    DOI: 10.1155/2021/5526046
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