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The AI-Driven Transformative Potential of the Gaming Industry for the Economy and Society

Author

Listed:
  • Tee Yi Qin

    (Universiti Tun Hussein Onn)

  • Nor Hazana Abdullah

    (Universiti Tun Hussein Onn)

  • Natrah Mohd Emran

    (Malaysian Industry-Government Group for High Technology)

Abstract

Computer game production has long transcended the entertainment industry to become a complex, high-tech, innovative, highly profitable field with transformative potential for other sectors. It synthesizes technical and humanities disciplines such as artificial intelligence (AI), virtual reality, behavioral psychology, cognitive science, design, agent-based modeling, scenario planning, Foresight, complex systems science, and others. This paper explores the prospects of expanding this interdisciplinary field through the application of more sophisticated technologies, including AI algorithms. Foresight methodology was used, including such tools as horizon scanning, analysis of scientific, technological, political, economic, and value factors, the assessment of effects and uncertainty, as well as expert surveys. The collected dataset formed the basis for four scenarios for the industry in Malaysia over the next ten years. This study contributes to informing policy rationale for the use of AI for game development for various purposes, including strategic planning practices.

Suggested Citation

  • Tee Yi Qin & Nor Hazana Abdullah & Natrah Mohd Emran, 2024. "The AI-Driven Transformative Potential of the Gaming Industry for the Economy and Society," Foresight and STI Governance (Foresight-Russia till No. 3/2015), National Research University Higher School of Economics, vol. 18(2), pages 21-30.
  • Handle: RePEc:hig:fsight:v:18:y:2024:i:2:p:21-30
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    File URL: https://foresight-journal.hse.ru/article/view/21928
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    More about this item

    Keywords

    gaming industry; artificial intelligence; game development; strategies; gamification; innovations in education; future modeling; computer games; business simulation games; educational games;
    All these keywords.

    JEL classification:

    • O33 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Technological Change: Choices and Consequences; Diffusion Processes

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