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Research on Art Teaching Practice Supported by Virtual Reality (VR) Technology in the Primary Schools

Author

Listed:
  • Jing Hui

    (College of Teacher Education, College of Education and Human Development, Zhejiang Normal University, Jinhua 321004, China
    These authors contributed equally to this work.)

  • Yueliang Zhou

    (College of Teacher Education, College of Education and Human Development, Zhejiang Normal University, Jinhua 321004, China
    Key Laboratory of Intelligent Education Technology and Application of Zhejiang Province, Zhejiang Normal University, Jinhua 321004, China
    These authors contributed equally to this work.)

  • Mohamed Oubibi

    (College of Teacher Education, College of Education and Human Development, Zhejiang Normal University, Jinhua 321004, China)

  • Weifeng Di

    (College of Teacher Education, College of Education and Human Development, Zhejiang Normal University, Jinhua 321004, China)

  • Lixin Zhang

    (College of Teacher Education, College of Education and Human Development, Zhejiang Normal University, Jinhua 321004, China)

  • Sijia Zhang

    (College of Teacher Education, College of Education and Human Development, Zhejiang Normal University, Jinhua 321004, China)

Abstract

Nowadays, teaching and learning methods are constantly changing with the development and popularization of information technology. Many teaching activities are exploring the integration of virtual technology. However, the specific effects of VR are challenging to verify. In this paper, “teaching in VR environment” and “traditional teaching” were designed to carry out a series of teaching comparison practices between two groups of a primary school. By analyzing the experimental data of the experimental group and the control group, the research found that it is easier to enter mental flow in virtual reality, and the introduction of virtual reality technology is positively correlated with learning engagement. What is more, compared with traditional teaching and learning methods, virtual reality technology and related software can help individuals give full play to their creativity.

Suggested Citation

  • Jing Hui & Yueliang Zhou & Mohamed Oubibi & Weifeng Di & Lixin Zhang & Sijia Zhang, 2022. "Research on Art Teaching Practice Supported by Virtual Reality (VR) Technology in the Primary Schools," Sustainability, MDPI, vol. 14(3), pages 1-15, January.
  • Handle: RePEc:gam:jsusta:v:14:y:2022:i:3:p:1246-:d:731161
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    Cited by:

    1. HyeJin Lee & Yohan Hwang, 2022. "Technology-Enhanced Education through VR-Making and Metaverse-Linking to Foster Teacher Readiness and Sustainable Learning," Sustainability, MDPI, vol. 14(8), pages 1-21, April.

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