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The Influence of NeoTrie VR’s Immersive Virtual Reality on the Teaching and Learning of Geometry

Author

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  • José L. Rodríguez

    (Department of Mathematics, University of Almería, 04120 Almería, Spain)

  • Isabel Romero

    (Department of Education, University of Almería, 04120 Almería, Spain)

  • Antonio Codina

    (Department of Education, University of Almería, 04120 Almería, Spain)

Abstract

The use of dynamic, three-dimensional software with virtual reality offers new possibilities for the teaching and learning of geometry. We explore the effects of introducing the immersive virtual reality software NeoTrie VR in real classes. Within a Design Research framework, we present qualitative observational data to report how the collaboration among a software development company, university researchers, and schools produces improvements in the design and updating of the software; the geometrical content, representations, and mathematical activity that students have access to as well as the way teachers conceive and manage the teaching of geometry.

Suggested Citation

  • José L. Rodríguez & Isabel Romero & Antonio Codina, 2021. "The Influence of NeoTrie VR’s Immersive Virtual Reality on the Teaching and Learning of Geometry," Mathematics, MDPI, vol. 9(19), pages 1-22, September.
  • Handle: RePEc:gam:jmathe:v:9:y:2021:i:19:p:2411-:d:644909
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    Cited by:

    1. Silvia Natividad Moral-Sánchez & M.ª Teresa Sánchez-Compaña & Isabel Romero, 2022. "Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education," Mathematics, MDPI, vol. 10(18), pages 1-38, September.

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