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A Game for Learning How to Model in Graph Theory

Author

Listed:
  • Alicia Cordero

    (Institute for Multidisciplinary Mathematics, Universitat Politècnica de València, 46022 València, Spain)

  • Cristina Jordan

    (Institute for Multidisciplinary Mathematics, Universitat Politècnica de València, 46022 València, Spain)

  • Marina Murillo-Arcila

    (Instituto Universitario de Matemática Pura y Aplicada, Universitat Politècnica de València, 46022 València, Spain)

  • Esther Sanabria-Codesal

    (Departamento de Matemática Aplicada, Universitat Politècnica de València, 46022 València, Spain)

Abstract

In this article, we show how to introduce students to modeling while exposing the power of graph theory as a modeling tool. For that purpose, we propose a problem aimed at university students based on a game where the objective is to strengthen the learning of reachability and the shortest path algorithms.

Suggested Citation

  • Alicia Cordero & Cristina Jordan & Marina Murillo-Arcila & Esther Sanabria-Codesal, 2022. "A Game for Learning How to Model in Graph Theory," Mathematics, MDPI, vol. 10(12), pages 1-13, June.
  • Handle: RePEc:gam:jmathe:v:10:y:2022:i:12:p:1969-:d:833322
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    References listed on IDEAS

    as
    1. Cristina Jordán & Marina Murillo-Arcila & Juan R. Torregrosa, 2021. "The STEM Methodology and Graph Theory: Some Practical Examples," Mathematics, MDPI, vol. 9(23), pages 1-10, December.
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