IDEAS home Printed from https://ideas.repec.org/a/gam/jjopen/v4y2021i3p31-419d608933.html
   My bibliography  Save this article

Subjective Quality Assessment for Cloud Gaming

Author

Listed:
  • Abdul Wahab

    (School of Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, London E1 4NS, UK)

  • Nafi Ahmad

    (School of Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, London E1 4NS, UK)

  • Maria G. Martini

    (School of Computer Science and Mathematics, Kingston University, River House, 53-57 High Street, Kingston upon Thames, Surrey KT1 1LQ, UK)

  • John Schormans

    (School of Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, London E1 4NS, UK)

Abstract

Using subjective testing, we study the effect of the network parameters, delay and packet loss ratio, on the QoE of cloud gaming. We studied three different games, selected based on genre, popularity, content complexity and pace, and tested them in a controlled network environment, using a novel emulator to create realistic lognormal delay distributions instead of relying on a static mean delay, as used previously; we also used Parsec as a good representative of the state of the art. We captured user ratings on an ordinal Absolute Category Rating scale for three quality dimensions: Video QoE, Game-Playability QoE, and Overall QoE. We show that Mean Opinion Scores (MOS) for the game with the highest levels of content complexity and pace are most severely affected by network impairments. We also show that the QoE of interactive cloud applications rely more on the game playability than the video quality of the game. Unlike earlier studies, the differences in MOS are validated using the distributions of the underlying dimensions. A Wilcoxon Signed-Rank test showed that the distributions of Video QoE and Game Playability QoE are not significantly different.

Suggested Citation

  • Abdul Wahab & Nafi Ahmad & Maria G. Martini & John Schormans, 2021. "Subjective Quality Assessment for Cloud Gaming," J, MDPI, vol. 4(3), pages 1-16, August.
  • Handle: RePEc:gam:jjopen:v:4:y:2021:i:3:p:31-419:d:608933
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2571-8800/4/3/31/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2571-8800/4/3/31/
    Download Restriction: no
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Nafi Ahmad & Abdul Wahab & John Schormans & Ali Adib Arnab, 2023. "Significance of Cross-Correlated QoS Configurations for Validating the Subjective and Objective QoE of Cloud Gaming Applications," Future Internet, MDPI, vol. 15(2), pages 1-20, February.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jjopen:v:4:y:2021:i:3:p:31-419:d:608933. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.