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Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA)

Author

Listed:
  • Lin Cai

    (College of Sport Science, Harbin Normal University, Harbin 150025, China)

  • Zengsong Huang

    (School of Physical Education, Jiaying University, Meizhou 514015, China)

  • Qiujin Feng

    (Department of Physical Education, Kunsan National University, 558 Daehakro, Gunsan 54150, Republic of Korea)

  • Xiaoming Chang

    (College of Sport Science, Harbin Normal University, Harbin 150025, China)

  • Kexin Yan

    (College of Sport Science, Harbin Normal University, Harbin 150025, China)

Abstract

Mental health issues (e.g., social exclusion, depression, anxiety, and burnout) became highly prevalent in the global eSport industry. Likewise, the eSport trend in China also dramatically increased, while the attitudes and behaviours of the players also impacted their intentions to utilize video gaming. As China became the epicentre of the online video gaming industry, especially MOBA, it primarily influenced young athletes to adopt video gaming strategies for training purposes. Still, preventive measures are needed for video gaming addictions by athletes to improve their overall eSport performance. To conduct this study, self-administered questionnaires were distributed to 400 athletes aged 18–27 years; the response rate was adequate after screening, out of which 345 were finalized for the data analysis. The results indicate that metaverse-based digital healthcare significantly impacts eSport performance. Moreover, mental health significantly mediated the relationship between metaverse-based digital health and eSport performance. In addition, the digital personality also significantly moderated the relationship between metaverse-based digital healthcare and eSport performance. This research holds tremendous significance both from theoretical and practical perspectives. The study adds valuable insights to the growing body of literature regarding eSport gaming and mental health. The beneficial and constructive intuitions regarding eSport from a psychological perspective can be gained from this study, along with its pros and cons on the mental health of young Chinese athletes.

Suggested Citation

  • Lin Cai & Zengsong Huang & Qiujin Feng & Xiaoming Chang & Kexin Yan, 2022. "Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA)," IJERPH, MDPI, vol. 20(1), pages 1-17, December.
  • Handle: RePEc:gam:jijerp:v:20:y:2022:i:1:p:760-:d:1021526
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    References listed on IDEAS

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    1. Emily Jane Hayday & Holly Collison, 2020. "Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces," Social Inclusion, Cogitatio Press, vol. 8(3), pages 197-208.
    2. Qiang Wang & Min Su & Min Zhang & Rongrong Li, 2021. "Integrating Digital Technologies and Public Health to Fight Covid-19 Pandemic: Key Technologies, Applications, Challenges and Outlook of Digital Healthcare," IJERPH, MDPI, vol. 18(11), pages 1-50, June.
    3. Yue Meng-Lewis & Donna Wong & Yupei Zhao & Gavin Lewis, 2022. "Understanding complexity and dynamics in the career development of eSports athletes," Sport Management Review, Taylor & Francis Journals, vol. 25(1), pages 106-133, January.
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    Cited by:

    1. Ikram Ud Din & Ahmad Almogren, 2023. "Exploring the psychological effects of Metaverse on mental health and well-being," Information Technology & Tourism, Springer, vol. 25(3), pages 367-389, September.

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