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Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes

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Listed:
  • Daniel Bonnar

    (College of Education, Psychology, and Social Work, Flinders University, Adelaide, SA 5042, Australia
    These authors contributed equally to this work.)

  • Sangha Lee

    (Department of Psychiatry, Ajou University School of Medicine, Suwon 16499, Korea
    These authors contributed equally to this work.)

  • Brandy M. Roane

    (Department of Pharmacology and Neurosciences, UNT Health Science Centre, University of North Texas, Fort Worth, TX 76107, USA)

  • Daniel J. Blum

    (Department of Arts and Sciences, New York University Shanghai, Shanghai 200122, China)

  • Michal Kahn

    (College of Education, Psychology, and Social Work, Flinders University, Adelaide, SA 5042, Australia)

  • Eunhee Jang

    (Department of Psychology, Sungshin Women’s University, Seoul 02844, Korea)

  • Ian C. Dunican

    (Centre for Sleep Science, School of Human Sciences, The University of Western Australia, Perth, WA 6009, Australia)

  • Michael Gradisar

    (WINK Sleep Pty Ltd., Adelaide, SA, Australia)

  • Sooyeon Suh

    (Department of Psychology, Sungshin Women’s University, Seoul 02844, Korea)

Abstract

This study evaluated a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of professional electronic sports (esports) athletes from three major esports regions (i.e., Asia, North America, and Oceania). Fifty-six esports athletes from South Korea ( N = 34), the United States ( N = 7), and Australia ( N = 15) completed the study. Participants completed an initial 2-week pre-intervention phase to establish a baseline, followed by a 2-week intervention phase that involved a group sleep education class, 1:1 session with a trained clinical psychologist, and daily biofeedback. A wrist activity monitor and daily sleep diary were used to monitor sleep during both phases, while at pre- and post-intervention, participants completed a battery of sleep and mood questionnaires and underwent cognitive performance testing. Sleep knowledge increased from pre- to post-intervention (d = 0.83 [95% CI −1.21, −0.43], p =< 0.001), while there were modest improvements in sleep diary estimates (i.e., sleep onset latency ( M diff = −2.9 min, p = 0.02), sleep onset time ( M diff = −12 min, p = 0.03), and sleep efficiency ( M diff = 1.1%, p = 0.004)) and wrist activity monitor estimates (i.e., sleep onset time ( M diff = −18 min, p = 0.01)). Insomnia severity scores decreased significantly (d = 0.47 [95% CI 0.08, 0.84], p = 0.001), while sleepiness scores increased but not meaningfully (d = 0.23 [95% CI −0.61, 0.14], p = 0.025). However, there was no significant change in mood (i.e., depression and anxiety) or cognitive performance scores (i.e., mean reaction time or lapses). Sleep interventions for esports athletes require further investigation. Future research should examine whether a stepped-care model, whereby increasing therapeutic input is provided as needed, can optimize sleep, mood, and cognitive performance outcomes.

Suggested Citation

  • Daniel Bonnar & Sangha Lee & Brandy M. Roane & Daniel J. Blum & Michal Kahn & Eunhee Jang & Ian C. Dunican & Michael Gradisar & Sooyeon Suh, 2022. "Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes," IJERPH, MDPI, vol. 19(7), pages 1-15, March.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:7:p:4146-:d:784158
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    References listed on IDEAS

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    1. Sangha Lee & Daniel Bonnar & Brandy Roane & Michael Gradisar & Ian C. Dunican & Michele Lastella & Gemma Maisey & Sooyeon Suh, 2021. "Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study," IJERPH, MDPI, vol. 18(2), pages 1-14, January.
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