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Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study

Author

Listed:
  • Ángela Aguilera-Rubio

    (International PhD School, Rey Juan Carlos University, 28008 Madrid, Spain
    NeuroAvanza Neurological Physiotherapy Center, 28022 Madrid, Spain)

  • Alicia Cuesta-Gómez

    (Department of Physical Therapy, Occupational Therapy, Rehabilitation and Physical Medicine, Faculty of Health Sciences, Rey Juan Carlos University, 28922 Madrid, Spain)

  • Ana Mallo-López

    (International PhD School, Rey Juan Carlos University, 28008 Madrid, Spain
    NeuroAvanza Neurological Physiotherapy Center, 28022 Madrid, Spain)

  • Alberto Jardón-Huete

    (Robotics Lab, University Carlos III of Madrid, Leganés, 28911 Madrid, Spain)

  • Edwin Daniel Oña-Simbaña

    (Robotics Lab, University Carlos III of Madrid, Leganés, 28911 Madrid, Spain)

  • Isabel Mª Alguacil-Diego

    (Department of Physical Therapy, Occupational Therapy, Rehabilitation and Physical Medicine, Faculty of Health Sciences, Rey Juan Carlos University, 28922 Madrid, Spain)

Abstract

Background: The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance rate; Methods: A prospective pilot experimental clinical trial was conducted. The outcome measures used were the grip strength, the Action Research Arm Test (ARAT), the Block and Box Test (BBT), the Short Form Health Survey-36 Questionnaire, a satisfaction questionnaire and attendance rate; Results: Our results showed statistically significant changes in the variables grip strength, BBT and ARAT as well as high levels of satisfaction and attendance; Conclusions: This virtual reality platform represents an effective tool in aspects of upper extremity functionality rehabilitation in patients with chronic stroke, demonstrating feasibility and high levels of attendance and satisfaction.

Suggested Citation

  • Ángela Aguilera-Rubio & Alicia Cuesta-Gómez & Ana Mallo-López & Alberto Jardón-Huete & Edwin Daniel Oña-Simbaña & Isabel Mª Alguacil-Diego, 2022. "Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study," IJERPH, MDPI, vol. 19(6), pages 1-12, March.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:6:p:3381-:d:770229
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    References listed on IDEAS

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    1. Rosa Ortiz-Gutiérrez & Roberto Cano-de-la-Cuerda & Fernando Galán-del-Río & Isabel María Alguacil-Diego & Domingo Palacios-Ceña & Juan Carlos Miangolarra-Page, 2013. "A Telerehabilitation Program Improves Postural Control in Multiple Sclerosis Patients: A Spanish Preliminary Study," IJERPH, MDPI, vol. 10(11), pages 1-14, October.
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    Cited by:

    1. Livia I. Andrade & Marlon Santiago Viñán-Ludeña & Julio Alvarado, 2022. "Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People," IJERPH, MDPI, vol. 19(9), pages 1-9, April.
    2. Jessica Fernández-Solana & Rocío Pardo-Hernández & Jerónimo J. González-Bernal & Esteban Sánchez-González & Josefa González-Santos & Raúl Soto-Cámara & Mirian Santamaría-Pelaez, 2022. "Psychometric Properties of the Action Research Arm Test (ARAT) Scale in Post-Stroke Patients—Spanish Population," IJERPH, MDPI, vol. 19(22), pages 1-11, November.

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