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Serious Games for Executive Functions Training for Adults with Intellectual Disability: Overview

Author

Listed:
  • S. Shapoval

    (eVIDA—Lab, Deusto University, Avda/Universidades 24, 48007 Bilbao, Spain)

  • Mercé Gimeno-Santos

    (Faculty of Psychology, Education and Sport Sciences, Blanquerna, University Ramon Llull, C/Císter, 34, 08022 Barcelona, Spain)

  • Amaia Mendez Zorrilla

    (eVIDA—Lab, Deusto University, Avda/Universidades 24, 48007 Bilbao, Spain)

  • Begoña Garcia-Zapirain

    (eVIDA—Lab, Deusto University, Avda/Universidades 24, 48007 Bilbao, Spain)

  • Myriam Guerra-Balic

    (Faculty of Psychology, Education and Sport Sciences, Blanquerna, University Ramon Llull, C/Císter, 34, 08022 Barcelona, Spain)

  • Sara Signo-Miguel

    (Faculty of Psychology, Education and Sport Sciences, Blanquerna, University Ramon Llull, C/Císter, 34, 08022 Barcelona, Spain)

  • Olga Bruna-Rabassa

    (Faculty of Psychology, Education and Sport Sciences, Blanquerna, University Ramon Llull, C/Císter, 34, 08022 Barcelona, Spain)

Abstract

(1) Background: Throughout the history of medical and psychology practice, specialists have worked to improve the quality of treatment and rehabilitation, which has led to the emergence of concepts such as serious games. These tools focus on different areas of intervention procedures, one of which is to help people with intellectual disability (ID). Individuals with ID have problems with executive functions (EFs), which are related to adaptive functioning. Recent studies showed that serious games positively impact cognitive, social, and communication skills in people with ID. The purpose of this study is to analyze the solutions that have been found in EF training for adults with ID in recent years, evaluating them with a number of key parameters and identifying the features and possible problems in the further development of our system. (2) Methods: A review was conducted starting with 573 articles in English related to serious games and selected from studies that had been published since 2015. Finally, 10 were examined in detail as they focused on EFs in adults with ID. They were searched in seven major databases (“Association for Computing Machinery” (ACM), IEEE Xplore database, DBLP computer science bibliography, Google Scholar, PubMed, SCOPUS, and PsycInfo). (3) Results: It was determined that the most frequent EFs referred to in the studies analyzed were planning and decision-making, followed by working memory and social cognition, behavioral regulation, flexibility, and inhibition capacity. The basic approach to the creation of support systems was also analyzed in terms of technical and program execution. The trend results’ analysis evidenced improvements in EFs, even though they were not significant. This comprehensive technique enabled the identification of the main features and aspects to be taken into account for further development of our system.

Suggested Citation

  • S. Shapoval & Mercé Gimeno-Santos & Amaia Mendez Zorrilla & Begoña Garcia-Zapirain & Myriam Guerra-Balic & Sara Signo-Miguel & Olga Bruna-Rabassa, 2022. "Serious Games for Executive Functions Training for Adults with Intellectual Disability: Overview," IJERPH, MDPI, vol. 19(18), pages 1-20, September.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:18:p:11369-:d:911235
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    References listed on IDEAS

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    1. Agustín Huete-García & Mónica Otaola-Barranquero, 2021. "Demographic Assessment of Down Syndrome: A Systematic Review," IJERPH, MDPI, vol. 18(1), pages 1-12, January.
    2. Mario Fernando Jojoa-Acosta & Sara Signo-Miguel & Maria Begoña Garcia-Zapirain & Mercè Gimeno-Santos & Amaia Méndez-Zorrilla & Chandan J. Vaidya & Marta Molins-Sauri & Myriam Guerra-Balic & Olga Bruna, 2021. "Executive Functioning in Adults with Down Syndrome: Machine-Learning-Based Prediction of Inhibitory Capacity," IJERPH, MDPI, vol. 18(20), pages 1-17, October.
    3. Asier Lopez-Basterretxea & Amaia Mendez-Zorrilla & Begonya Garcia-Zapirain, 2014. "A Telemonitoring Tool based on Serious Games Addressing Money Management Skills for People with Intellectual Disability," IJERPH, MDPI, vol. 11(3), pages 1-20, February.
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