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Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study

Author

Listed:
  • Sebastian Rutkowski

    (Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland)

  • Mateusz Adamczyk

    (Descartes’ Error Student Research Association, Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland)

  • Agnieszka Pastuła

    (Descartes’ Error Student Research Association, Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland)

  • Edyta Gos

    (Descartes’ Error Student Research Association, Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland)

  • Carlos Luque-Moreno

    (Nursing and Physiotherapy Department, University of Cadiz, 11003 Cadiz, Spain)

  • Anna Rutkowska

    (Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland)

Abstract

The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand–eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game “Beat Saber”, once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich’s test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand–eye coordination and reaction time of music school students using the TMT-A ( p < 0.002), TMT-B ( p < 0.001), Ditrich’s test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand–eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument.

Suggested Citation

  • Sebastian Rutkowski & Mateusz Adamczyk & Agnieszka Pastuła & Edyta Gos & Carlos Luque-Moreno & Anna Rutkowska, 2021. "Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study," IJERPH, MDPI, vol. 18(3), pages 1-9, February.
  • Handle: RePEc:gam:jijerp:v:18:y:2021:i:3:p:1297-:d:490994
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    Citations

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    Cited by:

    1. Beata Sokołowska, 2023. "Impact of Virtual Reality Cognitive and Motor Exercises on Brain Health," IJERPH, MDPI, vol. 20(5), pages 1-18, February.
    2. Ching-Hung Lee & Yu-Chi Lee, 2021. "Effects of Different Finger Grips and Arm Positions on the Performance of Manipulating the Chinese Brush in Chinese Adolescents," IJERPH, MDPI, vol. 18(19), pages 1-15, September.
    3. Hongqidi Li & Wenyi Dong & Zhimeng Wang & Nuo Chen & Jianping Wu & Guangxin Wang & Ting Jiang, 2021. "Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression," IJERPH, MDPI, vol. 18(17), pages 1-30, August.

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