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Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population

Author

Listed:
  • Ana Manzano-León

    (Hum-878 Research Team, Health Research Centre, Department of Psychology, University of Almería, 04120 Almería, Spain)

  • Pablo Camacho-Lazarraga

    (Centro Universitario San Isidoro, Seville, 41092 Spain)

  • Miguel A. Guerrero-Puerta

    (Department of Education, University of Seville, 41004 Seville, Spain)

  • Laura Guerrero-Puerta

    (Department of Education, University of Seville, 41004 Seville, Spain)

  • Antonio Alias

    (Department of Education, University of Almería, 04120 Almería, Spain)

  • Rubén Trigueros

    (Department of Language and Education, University of Antonio de Nebrija, 28015 Madrid, Spain)

  • José M. Aguilar-Parra

    (Hum-878 Research Team, Health Research Centre, Department of Psychology, University of Almería, 04120 Almería, Spain)

Abstract

The video game has been one of the phenomena with the greatest impact on the entire social fabric, and especially among young people. Therefore, it is essential to understand the interaction between the players and the video game itself. However, few instruments have been designed to assess the types of players in the adolescent population. Therefore, the purpose of this study was to validate the Gamification User Types Hexad Scale for the Spanish adolescent population. The sample of participants consisted of 1345 adolescents between the ages of 13 and 18. To evaluate the psychometric properties of the scale, a confirmatory factor analysis and a multi-group analysis of invariance by sex were performed. The results provide evidence of a valid and reliable six-factor instrument to measure the types of players in the Spanish adolescent population, regardless of their sex.

Suggested Citation

  • Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero-Puerta & Laura Guerrero-Puerta & Antonio Alias & Rubén Trigueros & José M. Aguilar-Parra, 2020. "Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population," IJERPH, MDPI, vol. 17(11), pages 1-10, June.
  • Handle: RePEc:gam:jijerp:v:17:y:2020:i:11:p:4157-:d:369898
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    Citations

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    Cited by:

    1. Esteban Guillermo Saavedra, 2023. "Chilean Student Teachers’ Willingness to Learn with Gamified Systems," Sustainability, MDPI, vol. 15(20), pages 1-11, October.
    2. Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero-Puerta & Laura Guerrero-Puerta & Antonio Alias & José M. Aguilar-Parra & Rubén Trigueros, 2021. "Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies," IJERPH, MDPI, vol. 18(3), pages 1-10, January.

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