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Validation of the Chinese Version of the Revised Internet Gaming Cognition Scale among Adolescents in China: Maladaptive Cognitions as Potential Determinants of Internet Gaming Disorder

Author

Listed:
  • Yanqiu Yu

    (Centre for Health Behaviours Research, School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, China)

  • Phoenix Kit-han Mo

    (Centre for Health Behaviours Research, School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, China)

  • Jianxin Zhang

    (West China School of Public Health, Sichuan University, Chengdu 610041, China)

  • Jibin Li

    (Department of Clinical Research, Sun Yat-sen University Cancer Centre, Guangzhou 510060, China)

  • Joseph Tak-fai Lau

    (Centre for Health Behaviours Research, School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, China)

Abstract

Maladaptive gaming cognitions are important determinants of Internet gaming disorder (IGD). Based on a systematic review, a 4-factor Internet gaming cognition scale (IGCS) was previously developed and cross-cultural validation of IGCS is warranted. The present study assesses the validation of the IGCS and its revised version, the Chinese version of Revised IGCS (C-RIGCS), among adolescents in China. Altogether, 755 students were recruited from junior middle schools in Guangzhou and Chengdu, China. The psychometric properties of the C-RIGCS were assessed by using appropriate statistical methods. The 4-factor model of the original IGCS was not supported by confirmatory factor analysis (CFA). In the split-half sub-samples, exploratory factor analysis suggested a 3-factor model for C-RIGCS, which was confirmed by CFA. The C-RIGCS and its three subscales showed satisfactory internal reliability, test-retest reliability, content validity, and absence of ceiling and floor effects (except on one case). Besides, the C-RIGCS and its three subscales were significantly correlated with external variables including IGD, gaming time, impulsivity, and self-control, and perceptions that Internet gaming is the primary source of self-esteem and social acceptance. The C-RIGCS proposed a new 3-factor model that showed satisfactory psychometric properties. It can be applied to understand maladaptive gaming cognitions of adolescent IGD.

Suggested Citation

  • Yanqiu Yu & Phoenix Kit-han Mo & Jianxin Zhang & Jibin Li & Joseph Tak-fai Lau, 2019. "Validation of the Chinese Version of the Revised Internet Gaming Cognition Scale among Adolescents in China: Maladaptive Cognitions as Potential Determinants of Internet Gaming Disorder," IJERPH, MDPI, vol. 17(1), pages 1-12, December.
  • Handle: RePEc:gam:jijerp:v:17:y:2019:i:1:p:290-:d:303747
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    References listed on IDEAS

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    1. Christian Vollmer & Christoph Randler & Mehmet Barış Horzum & Tuncay Ayas, 2014. "Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality," SAGE Open, , vol. 4(1), pages 21582440135, January.
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    Cited by:

    1. Phoenix K. H. Mo & Juliet Honglei Chen & Joseph T. F. Lau & Anise M. S. Wu, 2020. "Internet-Related Addictions: From Measurements to Interventions," IJERPH, MDPI, vol. 17(7), pages 1-4, April.
    2. Yanqiu Yu & Joyce Hoi-Yuk Ng & Anise M. S. Wu & Juliet Honglei Chen & Deborah Baofeng Wang & Guohua Zhang & Mengni Du & Dajin Du & Mingxuan Du & Joseph T. F. Lau, 2022. "Psychometric Properties of the Abbreviated Version of the Dual School Climate and School Identification Measure–Student (SCASIM-St15) among Adolescents in China," IJERPH, MDPI, vol. 19(24), pages 1-11, December.
    3. Iván Sánchez-Iglesias & Mónica Bernaldo-de-Quirós & Francisco J. Estupiñá & Ignacio Fernández-Arias & Marta Labrador & Marina Vallejo-Achón & Jesús Saiz & Francisco J. Labrador, 2022. "Maladaptive Cognitions in Adolescents and Young Adults When They Play: The Dysfunctional Cognitions in Gaming Scale (DCG)," Sustainability, MDPI, vol. 14(23), pages 1-15, December.

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