A Survey on the Design of Gamified Systems for Energy and Water Sustainability
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- Roos De Kok & Andrea Mauri & Alessandro Bozzon, 2018. "Automatic Processing of User-Generated Content for the Description of Energy-Consuming Activities at Individual and Group Level," Energies, MDPI, vol. 12(1), pages 1-28, December.
- Manuel Avila & Juana Isabel Méndez & Pedro Ponce & Therese Peffer & Alan Meier & Arturo Molina, 2021. "Energy Management System Based on a Gamified Application for Households," Energies, MDPI, vol. 14(12), pages 1-27, June.
- Khalil Gholami & Behnaz Behi & Ali Arefi & Philip Jennings, 2022. "Grid-Forming Virtual Power Plants: Concepts, Technologies and Advantages," Energies, MDPI, vol. 15(23), pages 1-26, November.
- Giulia Wally Scurati & Marco Bertoni & Serena Graziosi & Francesco Ferrise, 2021. "Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences," Sustainability, MDPI, vol. 13(2), pages 1-20, January.
- Ksenia Koroleva & Jasminko Novak, 2020. "How to Engage with Sustainability Issues We Rarely Experience? A Gamification Model for Collective Awareness Platforms in Water-Related Sustainability," Sustainability, MDPI, vol. 12(2), pages 1-24, January.
- Yongsheng Zhang & Ilan Chabay, 2020. "How “Green Knowledge” Influences Sustainability through Behavior Change: Theory and Policy Implications," Sustainability, MDPI, vol. 12(16), pages 1-13, August.
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Keywords
behavioral change system; Human Computation; gamification; serious games; persuasive games; energy; water;All these keywords.
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