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Pilot Testing and Validation of an Educational Game on Transportation Challenges for Mobility Device Users

Author

Listed:
  • Jorge L. Candiotti

    (Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System, University of Pittsburgh, Pittsburgh, PA 15206, USA
    Department of Bioengineering, University of Pittsburgh, Pittsburgh, PA 15213, USA)

  • Sangmi Park

    (Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System, University of Pittsburgh, Pittsburgh, PA 15206, USA
    Department of Rehabilitation Science and Technology, University of Pittsburgh, Pittsburgh, PA 15213, USA)

  • Chang Dae Lee

    (Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System, University of Pittsburgh, Pittsburgh, PA 15206, USA
    Department of Occupational Therapy, Indiana University Indianapolis, Indianapolis, IN 46202, USA)

  • Evan J. Rafferty

    (Department of English, Kenneth P. Dietrich School of Arts and Sciences, University of Pittsburgh, Pittsburgh, PA 15260, USA)

  • Rosemarie Cooper

    (Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System, University of Pittsburgh, Pittsburgh, PA 15206, USA
    Department of Rehabilitation Science and Technology, University of Pittsburgh, Pittsburgh, PA 15213, USA)

  • Rory A. Cooper

    (Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System, University of Pittsburgh, Pittsburgh, PA 15206, USA
    Department of Bioengineering, University of Pittsburgh, Pittsburgh, PA 15213, USA
    Department of Rehabilitation Science and Technology, University of Pittsburgh, Pittsburgh, PA 15213, USA
    Department of Physical Medicine and Rehabilitation, University of Pittsburgh, Pittsburgh, PA 15213, USA)

Abstract

Despite the increasing use of assistive mobility devices, practical education to navigate real-world ground transportation barriers is lacking. The educational board game, called HERL-Town, was developed to teach safe and effective navigation for mobility device users (MDUs) in the community. The study examined the initial validity, reliability, and overall quality of HERL-Town as an educational tool for overcoming transportation barriers in real-world environments. HERL-Town featured fifty scenarios focused on transportation barriers and strategies, which were assessed for content validity, while the game quality was evaluated using the Model for the Evaluation of Educational Games (MEEGA+) tool. Twenty-three experienced MDUs and four caregivers participated in the study. The results indicated a good quality score of 60.15 and forty-five scenarios met the content validity standards. The overall reliability of the scenarios was moderate (ICC = 0.729). Early psychometric findings suggest HERL-Town as a promising effective educational game for helping new MDUs and their travel companions navigate safe and effective ground transportation barriers, hence enhancing their confidence, independence, and participation in the community.

Suggested Citation

  • Jorge L. Candiotti & Sangmi Park & Chang Dae Lee & Evan J. Rafferty & Rosemarie Cooper & Rory A. Cooper, 2024. "Pilot Testing and Validation of an Educational Game on Transportation Challenges for Mobility Device Users," Disabilities, MDPI, vol. 4(4), pages 1-13, October.
  • Handle: RePEc:gam:jdisab:v:4:y:2024:i:4:p:51-842:d:1497904
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