IDEAS home Printed from https://ideas.repec.org/a/eee/chsofr/v189y2024ip1s0960077924012578.html
   My bibliography  Save this article

An adaptive exploration mechanism for Q-learning in spatial public goods games

Author

Listed:
  • Shen, Shaofei
  • Zhang, Xuejun
  • Xu, Aobo
  • Duan, Taisen

Abstract

The Q-learning algorithm has been widely applied to investigate the emergence of cooperation in social dilemmas. Despite ϵ -greedy being the most common exploration strategy in Q-learning, mechanisms for adjusting exploration as the game environment changes have not been thoroughly researched. To stay close to reality, this paper proposes an environment-adaptive exploration-based Q-Learning algorithm. We applied the registration concept from image processing to characterize agents’ sensitivity to changes in their surrounding environment to obtain local stimulation. Additionally, we calculated the advantage differences between the agent and the global environment to acquire global stimulation. Simulation results on the public goods game show that the level of cooperation increases and the fraction of exploration consequently decreases when the agents focus more on the local environment. However, the impact of the basic exploration rate on the level of cooperation is not uniform: when the enhancement factor is low, an increase in the exploration rate promotes cooperation, while when the enhancement factor is high, increasing the exploration rate reduces the level of cooperation. The basic exploration rate directly affects the fraction of exploration. Therefore, increasing the basic exploration rate can stably increase the fraction of exploration of the agents. Similarly, the effect of the memory strength parameter λ on the level of cooperation is positively correlated, and increasing the value of λ increases the level of cooperation across the board. These evolutionary dynamics could enrich the understanding of cooperation in complex systems.

Suggested Citation

  • Shen, Shaofei & Zhang, Xuejun & Xu, Aobo & Duan, Taisen, 2024. "An adaptive exploration mechanism for Q-learning in spatial public goods games," Chaos, Solitons & Fractals, Elsevier, vol. 189(P1).
  • Handle: RePEc:eee:chsofr:v:189:y:2024:i:p1:s0960077924012578
    DOI: 10.1016/j.chaos.2024.115705
    as

    Download full text from publisher

    File URL: http://www.sciencedirect.com/science/article/pii/S0960077924012578
    Download Restriction: Full text for ScienceDirect subscribers only

    File URL: https://libkey.io/10.1016/j.chaos.2024.115705?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:eee:chsofr:v:189:y:2024:i:p1:s0960077924012578. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Thayer, Thomas R. (email available below). General contact details of provider: https://www.journals.elsevier.com/chaos-solitons-and-fractals .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.