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The Liminality of Subcultural Spaces: Tokyo’s Gaming Arcades as Boundary Between Social Isolation and Integration

Author

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  • Heide Imai

    (Faculty of Intercultural Communication, Senshu University, Japan)

  • Lisa Woite

    (Department of Imaging Arts and Sciences, Musashino Art University, Japan)

Abstract

This article explores the concept of liminal spaces in Tokyo, specifically focusing on gaming arcades as transitional spaces between social isolation and integration. The decline of the once-popular arcades since the 1990s raises questions about their usage, accessibility, and affordability in contemporary Tokyo. After clarifying the concept of liminality and urban borderlands, the article examines various case studies in central Tokyo, argues that arcades serve diverse purposes and highlights the importance of reintegration of such liminal spaces to bring people from different backgrounds together, providing entertainment, competition, and ritualized encounters. Employing ethnographic fieldwork, including participant observation, interviews, and secondary data analysis, this study recognizes the gaming arcade not only as a physical but also as a mental and social space. The arcades embody the hopes, fears, and aspirations of their users, blur boundaries, offer immersive experiences, and foster a sense of community, comfort, and nostalgia. Such insights allow us to understand how identities are constructed and negotiated in these spaces. In conclusion, the article advocates for a nuanced approach to urban planning that recognizes the value of subcultural spaces like gaming arcades and emphasizes the need to preserve and integrate these spaces into the broader urban fabric. By doing so it can be understood how these liminal spaces can contribute to a diversity of social interactions, community-building, and a better understanding and revitalization of urban borderlands if integrated and managed in the right way.

Suggested Citation

  • Heide Imai & Lisa Woite, 2024. "The Liminality of Subcultural Spaces: Tokyo’s Gaming Arcades as Boundary Between Social Isolation and Integration," Urban Planning, Cogitatio Press, vol. 9.
  • Handle: RePEc:cog:urbpla:v9:y:2024:a:6969
    DOI: 10.17645/up.6969
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    References listed on IDEAS

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    1. Tetsuo Kidokoro & Ryo Fukuda & Kojiro Sho, 2022. "GENTRIFICATION IN TOKYO: Formation of the Tokyo West Creative Industry Cluster," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 46(6), pages 1055-1077, November.
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    Cited by:

    1. Deljana Iossifova & David Kostenwein, 2024. "Urban Borderlands: Difference, Inequality, and Spatio-Temporal In-Betweenness in Cities," Urban Planning, Cogitatio Press, vol. 9.

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