Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry
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DOI: 10.17645/mac.v9i1.3685
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- Teresa de la Hera & Camila Sarria Sanz, 2021. "The Role of Spontaneous Digital Play during Young Patients’ Cancer Treatment," Media and Communication, Cogitatio Press, vol. 9(1), pages 39-48.
- Rowan Daneels & Steven Malliet & Lieven Geerts & Natalie Denayer & Michel Walrave & Heidi Vandebosch, 2021. "Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences," Media and Communication, Cogitatio Press, vol. 9(1), pages 49-61.
- Alex Gekker, 2021. "Against Game Studies," Media and Communication, Cogitatio Press, vol. 9(1), pages 73-83.
- Ulf Wilhelmsson & Tarja Susi & Niklas Torstensson, 2021. "Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game," Media and Communication, Cogitatio Press, vol. 9(1), pages 17-27.
- Lars-Ole Wehden & Felix Reer & Robin Janzik & Wai Yen Tang & Thorsten Quandt, 2021. "The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience," Media and Communication, Cogitatio Press, vol. 9(1), pages 5-16.
- Ruud S. Jacobs, 2021. "Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games," Media and Communication, Cogitatio Press, vol. 9(1), pages 28-38.
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Keywords
digital games; game studies; methodology; serious games;All these keywords.
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