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(A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game

Author

Listed:
  • Sarah E. Hodge

    (Department of Psychology, Bournemouth University, UK)

  • Jacqui Taylor

    (Department of Psychology, Bournemouth University, UK)

  • John McAlaney

    (Department of Psychology, Bournemouth University, UK)

Abstract

A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models.

Suggested Citation

  • Sarah E. Hodge & Jacqui Taylor & John McAlaney, 2019. "(A)morally Demanding Game? An Exploration of Moral Decision-Making in a Purpose-Made Video Game," Media and Communication, Cogitatio Press, vol. 7(4), pages 213-225.
  • Handle: RePEc:cog:meanco:v7:y:2019:i:4:p:213-225
    DOI: 10.17645/mac.v7i4.2294
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