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Immersive Storytelling as a Technology, a Practice, and an Experience

Author

Listed:
  • Nicholas David Bowman

    (Newhouse School of Public Communications, Syracuse University, USA)

  • Lyndsay Michalik Gratch

    (School of Visual and Performing Arts, Syracuse University, USA)

  • Dan Pacheco

    (Newhouse School of Public Communications, Syracuse University, USA)

  • T. Makana Chock

    (Newhouse School of Public Communications, Syracuse University, USA)

Abstract

This thematic issue explores the transformative potential and challenges of immersive storytelling through extended technologies. While these technologies have been hailed as potential “empathy machines” that will encourage perspective-taking and understanding of others, they have also been critiqued for being distracting or engaging in identity tourism. Essays in this collection further demonstrated the complexities of extended reality storytelling. Collectively, these essays reflect ongoing dialogues about the efficacy of extended reality in conveying meaningful narratives, urging a nuanced understanding of technology’s role in storytelling. This collection serves as a catalyst for future explorations into where and how to craft immersive narratives for impact.

Suggested Citation

  • Nicholas David Bowman & Lyndsay Michalik Gratch & Dan Pacheco & T. Makana Chock, 2024. "Immersive Storytelling as a Technology, a Practice, and an Experience," Media and Communication, Cogitatio Press, vol. 12.
  • Handle: RePEc:cog:meanco:v12:y:2024:a:9334
    DOI: 10.17645/mac.9334
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    References listed on IDEAS

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    1. Gabriela Bustos-Lopez & Erwin Robert Aguirre-Villalobos & Krissie Meingast, 2024. "XR for Transformable and Interactive Design," Media and Communication, Cogitatio Press, vol. 12.
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