Author
Listed:
- Kandice N. Green
(Newhouse School of Public Communications, Syracuse University, USA / Department of Communication, Fairfield University, USA)
- Shengjie Yao
(Mass Communication Department, Sam Houston State University, USA)
- Heejae Lee
(Newhouse School of Public Communications, Syracuse University, USA)
- Lyndsay Michalik Gratch
(Department of Communication and Rhetorical Study, Syracuse University, USA)
- David Peters
(Newhouse School of Public Communications, Syracuse University, USA)
- T. Makana Chock
(Newhouse School of Public Communications, Syracuse University, USA)
Abstract
This study investigates how prior experiences (personal or a close other’s) influence individuals’ engagement with virtual reality (VR) stories designed to promote understanding and foster prosocial behavior. Integrating self-determination theory and self–other overlap, we conducted an experimental mixed-method study with 35 participants who experienced three VR stories focused on inclusion, diversity, equity, and accessibility (IDEA): living with Alzheimer’s, blindness, and in a refugee camp. Findings indicate that while participants felt some autonomy with the VR headset, they experienced a lack of autonomy, competence, and relatedness in the storytelling. Participants engaged in perspective-taking but often thought about those close to them who had similar experiences rather than themselves. Thus, a close other’s experience affected whether people engaged in perspective-taking. However, prior experience with IDEA topics did not predict cognitive effort, indicating that individuals with such experience do not exert more cognitive effort than those without it. Additionally, cognitive effort did not predict prosocial attitudes or behaviors. This study highlights the complexities of how previous experiences affect engagement with IDEA-centered VR, perspective-taking, and cognitive effort and suggests directions for future research.
Suggested Citation
Kandice N. Green & Shengjie Yao & Heejae Lee & Lyndsay Michalik Gratch & David Peters & T. Makana Chock, 2024.
"Understanding Expressions of Self-Determination Theory in the Evaluation of IDEA-Themed VR Storytelling,"
Media and Communication, Cogitatio Press, vol. 12.
Handle:
RePEc:cog:meanco:v12:y:2024:a:8601
DOI: 10.17645/mac.8601
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:cog:meanco:v12:y:2024:a:8601. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: António Vieira or IT Department (email available below). General contact details of provider: https://www.cogitatiopress.com .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.