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Considering culture in redefining educational experiences through gamification

Author

Listed:
  • Angelica-Nicoleta NECULĂESEI (ONEA)

    (Alexandru Ioan Cuza University of Iasi)

  • Irina-Teodora MANOLESCU

    (Alexandru Ioan Cuza University of Iasi)

Abstract

Today's world comes with numerous challenges, especially in the educational space. New technologies and the virtual environment bring changes in values, attitudes, and behaviors, creating the premises for redefining the educational process on the one hand, and on the other hand, generating interest in the use of game elements in non-play contexts through gamification. The specialized literature supports this orientation by presenting the benefits and the problems that need to be addressed for better integration of gamification in university environments. One of the important issues highlighted is the need to adapt to cultural specificity, which is related to resistance to change, the nature of motivation, and the degree of appreciation for cooperation or competition, among other factors.

Suggested Citation

  • Angelica-Nicoleta NECULĂESEI (ONEA) & Irina-Teodora MANOLESCU, 2024. "Considering culture in redefining educational experiences through gamification," Management Intercultural, Romanian Foundation for Business Intelligence, Editorial Department, issue 52, pages 37-45, July.
  • Handle: RePEc:cmj:interc:y:2024:i:52:p:37-45
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    More about this item

    Keywords

    gamification; culture; cultural dimensions; higher education;
    All these keywords.

    JEL classification:

    • I29 - Health, Education, and Welfare - - Education - - - Other
    • O39 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Other
    • Z19 - Other Special Topics - - Cultural Economics - - - Other

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