The Divergent Worlds of New Media: How Policy Shapes Work in the Creative Economy1
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DOI: 10.1111/j.1541-1338.2004.00093.x
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Cited by:
- Kekezi, Orsa, 2021.
"Diversity of experience and labor productivity in creative industries,"
Journal for Labour Market Research, Institut für Arbeitsmarkt- und Berufsforschung (IAB), Nürnberg [Institute for Employment Research, Nuremberg, Germany], vol. 55, pages 1-18.
- Orsa Kekezi, 2021. "Diversity of experience and labor productivity in creative industries," Journal for Labour Market Research, Springer;Institute for Employment Research/ Institut für Arbeitsmarkt- und Berufsforschung (IAB), vol. 55(1), pages 1-21, December.
- Michael Indergaard, 2009. "What to Make of New York's New Economy? The Politics of the Creative Field," Urban Studies, Urban Studies Journal Limited, vol. 46(5-6), pages 1063-1093, May.
- Jennifer Johns, 2010. "Manchester’s Film and Television Industry: Project Ecologies and Network Hierarchies," Urban Studies, Urban Studies Journal Limited, vol. 47(5), pages 1059-1077, May.
- Cheng-Yi Lin, 2014. "The Evolution of Taipei’s Music Industry: Cluster and Network Dynamics in the Innovation Practices of the Music Industry," Urban Studies, Urban Studies Journal Limited, vol. 51(2), pages 335-354, February.
- Bergvall-Kåreborn, Birgitta & Howcroft, Debra, 2013. "The Apple business model: Crowdsourcing mobile applications," Accounting forum, Elsevier, vol. 37(4), pages 280-289.
- Rik Wenting & Oedzge Atzema & Koen Frenken, 2011. "Urban Amenities and Agglomeration Economies? The Locational Behaviour and Economic Success of Dutch Fashion Design Entrepreneurs," Urban Studies, Urban Studies Journal Limited, vol. 48(7), pages 1333-1352, May.
- Etienne Capron & Dominique Sagot-Duvauroux & Raphaël Suire, 2020. "Anatomy of a techno-creative community : the role of places and events in the emergence of videomapping in Nantes," Working Papers hal-02617101, HAL.
- Enda Murphy & Linda Fox-Rogers & Declan Redmond, 2015. "Location Decision Making of “Creative” Industries: The Media and Computer Game Sectors in Dublin, Ireland," Growth and Change, Wiley Blackwell, vol. 46(1), pages 97-113, March.
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