IDEAS home Printed from https://ideas.repec.org/a/bjb/journl/v14y2025i1p307-312.html
   My bibliography  Save this article

Seasharp: Gamifying C# Programming Education for Engaging Learning

Author

Listed:
  • Jeazabel B. Cabarlo

    (Information Technology, Pangasinan State University, Alaminos City Campus)

  • Carlo Genster P. Camposagrado

    (Information Technology, Pangasinan State University, Alaminos City Campus)

  • Alvin A. Casipit

    (Information Technology, Pangasinan State University, Alaminos City Campus)

  • Lyka P. Casipit

    (Information Technology, Pangasinan State University, Alaminos City Campus)

  • John Jay S. Suniga

    (Information Technology, Pangasinan State University, Alaminos City Campus)

Abstract

This study introduces SeaSharp, a gamified web-based platform designed to enhance C# programming education for Information Technology students at Pangasinan State University, Alaminos City Campus. By incorporating immersive narratives, interactive coding challenges, and game mechanics such as levels, rewards, and leaderboards, SeaSharp aims to improve student engagement, motivation, and comprehension. The platform is designed using a User-Centered Design approach and integrates the Mechanics, Dynamics, and Aesthetics framework to ensure a structured and engaging learning experience. This study presents main objectives include developing a compelling storyline, implementing innovative game mechanics, and integrating gamification principles to create an interactive and personalized learning environment. Additionally, this paper presents the acceptance level of the platform among students. Surveys and usability testing conducted with both students and instructors revealed significant improvements in motivation, participation, and problem-solving skills. Respondents highlighted the platform’s accessibility, interactivity, and ability to cater to diverse educational needs. By making complex programming concepts more engaging and intuitive, SeaSharp provides an effective alternative to traditional teaching methods. The integration of immediate feedback, structured progression, and interactive challenges fosters a deeper understanding of C# programming. The platform's success underscores the transformative potential of gamification in programming education. Future recommendations include expanding SeaSharp to cover advanced programming topics and integrating real-time analytics for adaptive feedback, further optimizing learning outcomes.

Suggested Citation

  • Jeazabel B. Cabarlo & Carlo Genster P. Camposagrado & Alvin A. Casipit & Lyka P. Casipit & John Jay S. Suniga, 2025. "Seasharp: Gamifying C# Programming Education for Engaging Learning," International Journal of Latest Technology in Engineering, Management & Applied Science, International Journal of Latest Technology in Engineering, Management & Applied Science (IJLTEMAS), vol. 14(1), pages 307-312, January.
  • Handle: RePEc:bjb:journl:v:14:y:2025:i:1:p:307-312
    as

    Download full text from publisher

    File URL: https://www.ijltemas.in/DigitalLibrary/Vol.14Issue1/307-312.pdf
    Download Restriction: no

    File URL: https://www.ijltemas.in/papers/volume-14-issue-1/307-312.html
    Download Restriction: no
    ---><---

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:bjb:journl:v:14:y:2025:i:1:p:307-312. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Dr. Pawan Verma (email available below). General contact details of provider: https://www.ijltemas.in/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.