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Development of A-Smart Lu’bah: An Arabic Language Gamification for Teaching Grammar Based on Sentence Pattern Formula Modules

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  • Saipolbarin Ramli

    (Sultan Idris Education University, Malaysia)

  • Mohammad Taufiq Abdul Ghani

    (Sultan Idris Education University, Malaysia)

  • Mohd Zawawi Awang Hamat

    (Sultan Idris Education University, Malaysia)

Abstract

A-Smart Lu’bah is a gamified tool designed to facilitate the mastery of basic Arabic grammar (Arabic grammar) through an engaging “learn while playing†approach. This study focuses on four core grammatical topics: Idafiy phrase, Na’tiy phrase, verb sentences, and noun sentences, which are further divided into eight sub-topics modeled as interactive language games. The instructional design follows the ADDIE framework and integrates the Technology Integration Model (TIP) to enhance pedagogical effectiveness. The study involved 52 undergraduate students enrolled in the Arabic Language with Education program at Universiti Pendidikan Sultan Idris (UPSI), specifically from the 2023/2024 academic intake. A mixed-methods research design was adopted, utilizing pre-test and post-test evaluations, structured questionnaires, and observational data. The findings indicate statistically significant improvements in the treatment group that utilized the A-Smart Lu’bah gamification compared to the control group, which relied on traditional teaching methods. Students in the gamified learning environment demonstrated higher scores, suggesting the efficacy of A-Smart Lu’bah in enhancing grammatical competence. Furthermore, the gamification framework integrates interactive, collaborative, and student-centered learning principles, aligning with Education 4.0 objectives. While the findings underscore the module’s potential, limitations such as the small sample size and short intervention period suggest the need for further longitudinal studies to confirm and expand the findings. These features not only make grammar learning more accessible and effective but also sustain long-term engagement in Arabic language education. This study underscores the potential of gamified tools to transform traditional pedagogies, promoting an innovative and technology-driven approach to language learning.

Suggested Citation

  • Saipolbarin Ramli & Mohammad Taufiq Abdul Ghani & Mohd Zawawi Awang Hamat, 2025. "Development of A-Smart Lu’bah: An Arabic Language Gamification for Teaching Grammar Based on Sentence Pattern Formula Modules," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(3s), pages 388-397, January.
  • Handle: RePEc:bcp:journl:v:9:y:2025:i:3s:p:388-397
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