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Developing Grammar-Based Board Game ‘Grammar Gambit’ Using Addie Model

Author

Listed:
  • Muhammad Nasiruddin Aziz

    (Akademi Pengajian Bahasa, UiTM Shah Alam, 40450 Shah Alam, Selangor Darul Ehsan)

  • Nurhafeza Mohd Akhir

    (Akademi Pengajian Bahasa, UiTM Shah Alam, 40450 Shah Alam, Selangor Darul Ehsan)

  • Nasiha Nasrudin

    (Akademi Pengajian Bahasa, UiTM Shah Alam, 40450 Shah Alam, Selangor Darul Ehsan)

Abstract

Though the world has moved past the pandemic, the much-needed recovery in some areas remains a challenge. One of which is the learning loss among students, evident in the recent academic performance. In the Malaysian context, this situation is particularly true for English language learners, as seen in the recent Malaysian Certificate of Education results. This is further exacerbated by students’ declining attention span and wavering motivation. In line with the United Nations Children’s Fund’s (UNICEF) emphasis on the need for interactive language learning methods to keep students engaged, this study therefore presents the development of a board game ‘Grammar Gambit’. The game is developed using the ADDIE model, consisting of five (5) different phases- analyse, design, develop, implement, and evaluate- guided by the review of relevant literature. The gamification of the grammar learning through the approach of a grammar-based board game means to tackle six (6) common grammar errors reported by scholars: (i) tenses, (ii) singular/plural nouns, (iii) articles, (iv) prepositions, (v) adjective/noun, and (vi) subject-verb agreement. Based on its development through the model, the board game is believed to be a promising way to keep students engaged and motivated. This development also sets out future endeavours for the full implementation of ‘Grammar Gambit’ to facilitate grammar learning. In the next stage, the board game is planned to be implemented with key persons and evaluated for its effectiveness through a summative approach.

Suggested Citation

  • Muhammad Nasiruddin Aziz & Nurhafeza Mohd Akhir & Nasiha Nasrudin, 2025. "Developing Grammar-Based Board Game ‘Grammar Gambit’ Using Addie Model," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(2), pages 743-755, February.
  • Handle: RePEc:bcp:journl:v:9:y:2025:i:2:p:743-755
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