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Navigating the Digital Playground: Lived Experiences, Risks, and Benefits of Online Gaming among Senior High School Students

Author

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  • Hisyl P. Encallado

    (Sto. Tomas National High School, Division of Agusan del Sur)

  • Leuterio III D. Cruz

    (Sto. Tomas National High School, Division of Agusan del Sur)

  • Emelie T. Emfimo

    (Sto. Tomas National High School, Division of Agusan del Sur)

  • Jeson D. Gavilan

    (San Isidro Elementary School, Division of Agusan del Sur)

  • Alvin O. Cayogyog

    (Agusan del Sur State College of Agriculture and Technology)

Abstract

This qualitative study explores the multifaceted experiences of senior high school students engaged in online gaming, examining both the risks and benefits through their narratives. Using in-depth interviews and focus group discussions with 15 participants from Sto. Tomas National High School in Loreto, Agusan del Sur, Philippines, the study unveils three superordinate themes that drive gaming engagement: enjoyment as habitual behavior, social connection through friends, and gaming as a stress-relieving distraction. While gaming offers perceived benefits such as enhanced teamwork, self-confidence, and cognitive abilities, it also poses significant threats, including an unhealthy lifestyle leading to missed meals and irregular sleep patterns, as well as physical ailments like headaches and back pain. The study further reveals students’ susceptibility to gaming as a coping mechanism for stress and anger, highlighting the need for self-discipline and time management. These findings underscore the complex interplay between the allure and potential harm of online gaming, offering critical insights for educators, parents, and policymakers to foster a balanced digital environment that supports students’ well-being and academic success. Moreover, this study helps parents understand the risks and benefits of online gaming, including its impact on the social and emotional well-being of students’ online gamers. Additionally, the policymakers will help create engaging platforms that will help educate the public on policy matters about online gaming.

Suggested Citation

  • Hisyl P. Encallado & Leuterio III D. Cruz & Emelie T. Emfimo & Jeson D. Gavilan & Alvin O. Cayogyog, 2024. "Navigating the Digital Playground: Lived Experiences, Risks, and Benefits of Online Gaming among Senior High School Students," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 8(6), pages 2773-2789, June.
  • Handle: RePEc:bcp:journl:v:8:y:2024:i:6:p:2773-2789
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    References listed on IDEAS

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    1. Liao, Gen-Yih & Pham, Thi Tuan Linh & Cheng, T.C.E. & Teng, Ching-I, 2020. "How online gamers’ participation fosters their team commitment: Perspective of social identity theory," International Journal of Information Management, Elsevier, vol. 52(C).
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