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Application of Team Games Tournament (TGT) Type Cooperative Learning Model to Improve Learning Outcomes of Class VIII B at SMPN 2 Sirenja

Author

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  • Nur Aksani

    (Biology Education Study Program, Faculty of Teaching Training and Education, Tadulako University, Palu City, Central Sulawesi, Indonesia, 94118)

  • Astija

    (Biology Education Study Program, Faculty of Teaching Training and Education, Tadulako University, Palu City, Central Sulawesi, Indonesia, 94118)

  • Vita Indri Febriani

    (Biology Education Study Program, Faculty of Teaching Training and Education, Tadulako University, Palu City, Central Sulawesi, Indonesia, 94118)

Abstract

This study aims to improve the learning outcomes of students in class VIII B at SMP Negeri 2 Sirenja. This research is a type of classroom action research (PTK) by applying the Team Games Tournament (TGT) cooperative model, which is carried out with 2 cycles consisting of planning, implementation, observation and reflection. The data taken is quantitative data, namely data on learning outcomes obtained from tests. The results showed that the students’ learning outcomes in the form of classical absorption obtained an increase from cycle I to II by 14.3%, and classical learning completeness obtained an increase of 19.1%. Thus it can be concluded that the use of team game tournament (TGT) learning model can improve the learning outcomes of students of class VIII C at SMP Negeri 2 Sirenja.

Suggested Citation

  • Nur Aksani & Astija & Vita Indri Febriani, 2024. "Application of Team Games Tournament (TGT) Type Cooperative Learning Model to Improve Learning Outcomes of Class VIII B at SMPN 2 Sirenja," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 8(12), pages 307-311, December.
  • Handle: RePEc:bcp:journl:v:8:y:2024:i:12:p:307-311
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