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History Education Game and English Language Learning –Taking Today in History as an Example

Author

Listed:
  • Zhang Siyu

    (College of Foreign Studies, Hubei Normal University, China)

  • Wang Erning

    (College of Foreign Studies, Hubei Normal University, China)

  • Jing Lijuan

    (College of Foreign Studies, Hubei Normal University, China)

  • Xiao Kexin

    (College of Foreign Studies, Hubei Normal University, China)

  • Dong Zhihao

    (College of Foreign Studies, Hubei Normal University, China)

Abstract

Based on the current situation of English education in China, this paper explores the positive effects of combining English and history educational games, so as to improve students’ overall quality and motivation to learn, and develop their intercultural communication skills, creative awareness and independent learning ability. The quantitative research approach is applied in this study. A survey is carried out and it is found that most people learn English and history through teacher-led lessons, short videos and instant messaging software, and are willing to try a game that combines English and History. Based on this, an attempt is made to introduce a history-based educational game–Today in History–with English as the main language.

Suggested Citation

  • Zhang Siyu & Wang Erning & Jing Lijuan & Xiao Kexin & Dong Zhihao, 2022. "History Education Game and English Language Learning –Taking Today in History as an Example," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 6(9), pages 448-453, September.
  • Handle: RePEc:bcp:journl:v:6:y:2022:i:9:p:448-453
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