IDEAS home Printed from https://ideas.repec.org/a/ajp/edwast/v8y2024i6p18-30id1703.html
   My bibliography  Save this article

Gamification in supply chain education: A comparative study of supply chain card games and board games in Malaysian tertiary institutions

Author

Listed:
  • Wong Chee Hoo
  • Veera Pandiyan Kaliani Sundram
  • Ahmad Rais Mohamad Mokhtar
  • Natasha Dzulkalnine
  • Nur' Asyiqin Ramdhan
  • Prem Chhetri
  • Christian Wiradendi Wolor

Abstract

Gamification has gained popularity in educational settings as a tool to enhance learning experiences. This research compares two well-known gamification tools, supply chain master card games and supply chain board games, in their capacity to teach supply chain management (SCM) concepts. Random sample interviews were conducted with students and employees to gather their perspectives on the games and SCM topics. The study evaluates the content delivery, level of understanding, and the advantages and disadvantages of using it for teaching and learning in a criteria table. It is aligned with the Sustainability Development Goal (SDG) 4 which is Quality Education in empowering sustainability through quality education. The findings demonstrate that gamification, including the use of these games, positively impacts the teaching and learning of supply chain management in Malaysian tertiary education. The results indicate that both the Supply Chain Card Game and the supply chain board game have significant advantages in enhancing student engagement, experiential learning, and the understanding of key SCM concepts which involve three (3) main measurements which are characteristics, content delivery, and level of understanding. It improves student engagement, facilitates active learning, and fosters essential skill development. The recognition of gamification's potential has led to policy initiatives supporting its integration into the curriculum, aligning with the goals of learner-centered and experiential education. However, challenges remain in implementing gamified learning approaches effectively. The Malaysian government should acknowledge gamification's potential and provide support for teachers to incorporate gamification tools, including training programs, workshops, and educational resources. By addressing implementation challenges, the sustained integration of gamified learning approaches can be ensured in the Malaysian education system. This research emphasizes the significance of gamification in enhancing teaching techniques and its positive impact on student learning outcomes in the field of supply chain management.

Suggested Citation

  • Wong Chee Hoo & Veera Pandiyan Kaliani Sundram & Ahmad Rais Mohamad Mokhtar & Natasha Dzulkalnine & Nur' Asyiqin Ramdhan & Prem Chhetri & Christian Wiradendi Wolor, 2024. "Gamification in supply chain education: A comparative study of supply chain card games and board games in Malaysian tertiary institutions," Edelweiss Applied Science and Technology, Learning Gate, vol. 8(6), pages 18-30.
  • Handle: RePEc:ajp:edwast:v:8:y:2024:i:6:p:18-30:id:1703
    as

    Download full text from publisher

    File URL: https://learning-gate.com/index.php/2576-8484/article/view/1703/620
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:ajp:edwast:v:8:y:2024:i:6:p:18-30:id:1703. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Melissa Fernandes (email available below). General contact details of provider: https://learning-gate.com/index.php/2576-8484/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.