IDEAS home Printed from https://ideas.repec.org/a/ajp/edwast/v8y2024i6p1096-1108id2213.html
   My bibliography  Save this article

Exploring the key success strategy for mobile game developers: A distinguish between premium and freemium versions

Author

Listed:
  • Hendra Dinata
  • Erma Suryani
  • Jerry Dwi Trijoyo Purnomo

Abstract

This study aims to investigate the most effective revenue-generating strategies for mobile game developers, particularly in choosing between premium and freemium versions since these two versions come with distinct characteristics. This study employed a qualitative approach, interviewing five gaming studio managers in Indonesia to analyze their experiences and strategies to manage activities at different phases of game development—pre-release and post-release—depending on their chosen monetization strategy. The findings indicate that premium game version developers demonstrate heightened activities during the pre-release phase, dedicating substantial efforts to advertising campaigns, customer engagement, and providing a game demo. In contrast, freemium game version developers exhibit increased activities in the post-release phase, primarily focusing on advertising campaigns, selling virtual items at low prices, giving virtual item rewards, and updating content. In conclusion, the optimal strategy for game developers depends on the version they pursue. Pre-release phases are critical for the success of premium game versions, while freemium versions require an ongoing focus in the post-release phase. These insights offer game developers direction on resource allocation and effort concentration according to their selected monetization strategy, hence facilitating revenue maximization and optimization of the game development process.

Suggested Citation

  • Hendra Dinata & Erma Suryani & Jerry Dwi Trijoyo Purnomo, 2024. "Exploring the key success strategy for mobile game developers: A distinguish between premium and freemium versions," Edelweiss Applied Science and Technology, Learning Gate, vol. 8(6), pages 1096-1108.
  • Handle: RePEc:ajp:edwast:v:8:y:2024:i:6:p:1096-1108:id:2213
    as

    Download full text from publisher

    File URL: https://learning-gate.com/index.php/2576-8484/article/view/2213/848
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:ajp:edwast:v:8:y:2024:i:6:p:1096-1108:id:2213. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Melissa Fernandes (email available below). General contact details of provider: https://learning-gate.com/index.php/2576-8484/ .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.