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A Game Theoretic Approach to Computer Science: Survey and Research Directions

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Author Info
Crescenzio GALLO (Università di Foggia-Dipartimento di Scienze Economiche, Matematiche e Statistiche)

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Abstract

Theoretical Computer Science classically aimed to develop a mathematical understanding of capabilities and limits of traditional computing architecture (Boole, von Neuman, Turing, Church, Godel), investigating in computability, complexity theory and algorithmics. Now it seems more natural to revisit classical computer science notions under a new game- theoretic model. The purpose of this work is to investigate some themes at the intersection of algorithmics and game theory, emphasizing both mathematical and technological issues.

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File URL: http://129.3.20.41/eps/game/papers/0509/0509003.pdf
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Publisher Info
Paper provided by EconWPA in its series Game Theory and Information with number 0509003.

Download reference. The following formats are available: HTML (with abstract), plain text (with abstract), BibTeX, RIS (EndNote, RefMan, ProCite), ReDIF
Length: 20 pages
Date of creation: 07 Sep 2005
Date of revision:
Handle: RePEc:wpa:wuwpga:0509003

Note: Type of Document - pdf; pages: 20. ISBN 88-495-1012-8
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Web page: http://129.3.20.41

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Related research
Keywords: computer science; game theory; network; protocol;

Find related papers by JEL classification:
C7 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory
D8 - Microeconomics - - Information, Knowledge, and Uncertainty

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This page was last updated on 2009-11-5.


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