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Fictitious Play: A Statistical Study of Multiple Economic Experiments

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Boylan, Richard T.
El-Gamal, Mahmoud A.

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Paper provided by California Institute of Technology, Division of the Humanities and Social Sciences in its series Working Papers with number 737.

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Date of creation: May 1990
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Handle: RePEc:clt:sswopa:737

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Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
  1. El-Gamal, Mahmoud A. & Sundaram, Rangarajan K., 1989. "Bayesian Economist ... Bayesian Agents I: An Alternative Approach to Optimal Learning," Working Papers 705, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  2. Banks, Jeffrey S & Sobel, Joel, 1987. "Equilibrium Selection in Signaling Games," Econometrica, Econometric Society, vol. 55(3), pages 647-61, May. [Downloadable!] (restricted)
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  3. Grossman, Sanford J. & Perry, Motty, 1986. "Perfect sequential equilibrium," Journal of Economic Theory, Elsevier, vol. 39(1), pages 97-119, June. [Downloadable!] (restricted)
  4. Cho, In-Koo & Kreps, David M, 1987. "Signaling Games and Stable Equilibria," The Quarterly Journal of Economics, MIT Press, vol. 102(2), pages 179-221, May. [Downloadable!] (restricted)
  5. Cooper, Russell, et al, 1990. "Selection Criteria in Coordination Games: Some Experimental Results," American Economic Review, American Economic Association, vol. 80(1), pages 218-33, March. [Downloadable!] (restricted)
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  1. Theo Offerman & Jan Potters & Joep Sonnemans, 1997. "Imitation and Belief Learning in an Oligopoly Experiment," Tinbergen Institute Discussion Papers 97-116/1, Tinbergen Institute. [Downloadable!]
    Other versions:
  2. El-Gamal, Mahmoud A. & Grether, David M., 1993. "Uncovering Behavioral Strategies: Likelihood-Based Experimental Data Mining," Working Papers 850, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  3. Siegfried K. Berninghaus & Karl-Martin Ehrhart & Claudia Keser, 2000. "Conventions and Local Interaction Structures: Experimental Evidence," CIRANO Working Papers 2000s-36, CIRANO. [Downloadable!]
  4. Healy, Paul J., 2003. "Learning Dynamics in Mechanism Design: An Experimental Comparison of Public Goods Mechanisms," Working Papers 1182, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  5. George R. Neumann & Nathan E. Savin, 2000. "Learning and Communication in Sender-Receiver Games: An Econometric Investigation," Econometric Society World Congress 2000 Contributed Papers 1852, Econometric Society. [Downloadable!]
  6. Camerer, Colin & Ho, Teck-Hua, 1997. "Experience-Weighted Attraction Learning in Games: A Unifying Approach," Working Papers 1003, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  7. El-Gamal, Mahmoud A. & Palfrey, Thomas R., 1992. "Vertigo: Comparing Structural Models of Imperfect Behavior in Experimental Games," Working Papers 800, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  8. Blume, A. & DeJong, D.V. & Neumann, G.R., 2000. "Learning and communication in sender-receiver games : an econometric investigation," Discussion Paper 9, Tilburg University, Center for Economic Research. [Downloadable!]
  9. Yan Chen & Robert Gazzale, 2004. "When Does Learning in Games Generate Convergence to Nash Equilibria? The Role of Supermodularity in an Experimental Setting," American Economic Review, American Economic Association, vol. 94(5), pages 1505-1535, December. [Downloadable!]
  10. El-Gamal, Mahmoud A. & McKelvey, Richard D. & Palfrey, Thomas R., 1992. "A Bayesian Sequential Experimental Study of Learning in Games," Working Papers 757, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  11. Andreas Blume & Douglas V. DeJong & George R. Neumann & Nathan E. Savin, 1998. "Learning in Sender-Receiver Games," CIG Working Papers FS IV 98-13, Wissenschaftszentrum Berlin (WZB), Research Unit: Competition and Innovation (CIG). [Downloadable!]
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