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Strategic behavior of experienced subjects in a common pool resource game

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Author Info
Claudia Keser () (Institut für Statistik und mathematische Wirtschaftstheorie, Universität Karlsruhe, Rechenzentrum, Zirkel 2, D-76128 Karlsruhe, Germany)
Roy Gardner () (Department of Economics and Workshop in Political Theory, Indiana University, Bloomington, Indiana 47405, USA)

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Abstract

This paper describes the results of an experiment applying the strategy method to analyze the behavior of subjects in an 8-player common pool resource (CPR) game. The CPR game consists of a constituent game played for 20 periods. The CPR game has a unique optimum and a unique subgame perfect equilibrium; the latter involves overinvestment in the appropriation from the CPR. Sixteen students, all experienced in game theory, were recruited to play the CPR game over the course of 6 weeks. In the first phase of the experiment, they played the CPR game on-line 3 times. In the second phase of the experiment, the tournament phase, they designed strategies which were then played against each other. At the aggregate level, subgame perfect equilibrium organizes the data fairly well. At the individual level, however, fewer than 5% of subjects play in accordance with the game equilibrium prediction.

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Publisher Info
Article provided by Springer in its journal International Journal of Game Theory.

Volume (Year): 28 (1999)
Issue (Month): 2 ()
Pages: 241-252
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Handle: RePEc:spr:jogath:v:28:y:1999:i:2:p:241-252

Note: Received May 1994/Final version August 1996
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Related research
Keywords: Strategy method · common pool resources · Nash equilibrium · bounded rationality;

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  1. Ehrhart, Karl-Martin & Gardner, Roy & von Hagen, Jürgen & Keser*, Claudia, 2004. "Budget Processes: Theory and Experimental Evidence," Sonderforschungsbereich 504 Publications 04-57, Sonderforschungsbereich 504, Universität Mannheim & Sonderforschungsbereich 504, University of Mannheim.
  2. Karl-Martin Ehrhart & Roy Gardner & Juergen von Hagen & Claudia Keser, 2006. "Budget Processes: Theory and Experimental Evidence," Caepr Working Papers 2006-009, Center for Applied Economics and Policy Research, Economics Department, Indiana University Bloomington. [Downloadable!]
    Other versions:
  3. Elena Rocco & Massimo Warglien, 1996. "Computer Mediated Communication and the Emergence of "Electronic Opportunism"," CEEL Working Papers 9601, Computable and Experimental Economics Laboratory, Department of Economics, University of Trento, Italia. [Downloadable!]
  4. Claudia Keser, 2000. "Strategically Planned Behavior in Public Good Experiments," CIRANO Working Papers 2000s-35, CIRANO. [Downloadable!]
  5. Jose Apesteguia, 2001. "Does Information Matter? Some Experimental Evidence from a Common-Pool Resource Game," Bonn Econ Discussion Papers bgse24_2001, University of Bonn, Germany. [Downloadable!]
  6. Hichri, Walid, 2004. "Interior Collective Optimum in a Volontary Contribution to a Public-Goods Game : An Experimental Approach," MPRA Paper 7883, University Library of Munich, Germany. [Downloadable!]
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  7. Reinhard Selten & Klaus Abbink & Joachim Buchta & Abdolkarim Sadrieh, 2000. "How to Play 3x3-Games A Strategy Method Experiment," Bonn Econ Discussion Papers bgse3_2001, University of Bonn, Germany. [Downloadable!]
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  8. AMIR, Rabah, 2001. "Stochastic games in economics and related fields: an overview," CORE Discussion Papers 2001060, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE). [Downloadable!]
  9. Sadrieh, A. & Fischer, M.E. & Irlenbusch, B., 2003. "An intergenerational common pool resource experiment," Discussion Paper 57, Tilburg University, Center for Economic Research. [Downloadable!]
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  10. Rockenbach, Bettina & Wolff, Irenaeus, 2009. "Institution design in social dilemmas: How to design if you must?," MPRA Paper 16922, University Library of Munich, Germany. [Downloadable!]
  11. Jeannette Brosig & Joachim Weimann & Chun-Lei Yang, 2003. "The Hot Versus Cold Effect in a Simple Bargaining Experiment," Experimental Economics, Springer, vol. 6(1), pages 75-90, June. [Downloadable!] (restricted)
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