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The Mediating Role of Gaming Disorder in the Effect of Narcissism on Happiness in Children

Author

Listed:
  • Orhan Çevik

    (Department of Social Work, Faculty of Health Sciences, Istanbul University—Cerrahpasa, Istanbul 34500, Turkey)

  • Orhan Koçak

    (Department of Social Work, Faculty of Health Sciences, Istanbul University—Cerrahpasa, Istanbul 34500, Turkey)

  • Mustafa Z. Younis

    (College of Health Sciences, Jackson State University, Jackson, MS 39217, USA)

  • Elif Çevik

    (Social Policy and Social Work, Institution of Social Sciences, Istanbul University, Istanbul 34500, Turkey)

Abstract

We aimed to determine the relationship between gaming disorder, narcissism, and happiness levels of children between the ages of 9 and 15. This study was based on the compensation theory. The sample consists of 461 boys who continue their education in public schools in Istanbul. In the study, a mixed research design, which nests qualitative data into quantitative, was used. In addition to the scales and sociodemographic form, the Draw-a-Person test was also used to better understand children’s inner world. According to the findings, there is a significant relationship between gaming disorder and narcissism and happiness levels in children. Accordingly, as narcissism increases in children, the gaming disorder level increases, and happiness decreases. We also found a mediation effect in the impact of narcissism on happiness through gaming disorder. According to the results, we think that the problem is not caused by the individual but by society. For a solution, we recommend making more macro-level social work interventions within the framework of system theory instead of the current medical model in combating gaming disorder.

Suggested Citation

  • Orhan Çevik & Orhan Koçak & Mustafa Z. Younis & Elif Çevik, 2021. "The Mediating Role of Gaming Disorder in the Effect of Narcissism on Happiness in Children," IJERPH, MDPI, vol. 18(13), pages 1-20, July.
  • Handle: RePEc:gam:jijerp:v:18:y:2021:i:13:p:7137-:d:587991
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    References listed on IDEAS

    as
    1. Zekihan HAZAR, 2019. "An Analysis of the Relationship between Digital Game Playing Motivation and Digital Game Addiction among Children," Asian Journal of Education and Training, Asian Online Journal Publishing Group, vol. 5(1), pages 31-38.
    2. Tomer, John F., 2001. "Addictions are not rational: a socio-economic model of addictive behavior," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 30(3), pages 243-261, May.
    3. Zekihan HAZAR, 2019. "An Analysis of the Relationship between Digital Game Playing Motivation and Digital Game Addiction among Children," Asian Journal of Education and Training, Asian Online Journal Publishing Group, vol. 5(1), pages 31-38.
    4. Hamed Taherdoost, 2016. "Sampling Methods in Research Methodology; How to Choose a Sampling Technique for Research," Post-Print hal-02546796, HAL.
    Full references (including those not matched with items on IDEAS)

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