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The Role of Information in Repeated Games With Frequent Actions

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  • Yuliy Sannikov
  • Andrzej Skrzypacz

Abstract

We show that in repeated interactions the avenues for effective provision of incentives depend crucially on the type of information players observe. We establish this conclusion for general repeated two-player games in which information arrives via a continuous-time stationary process that has a continuous multidimensional Brownian component and a Poisson component, and in which the players act frequently. The Poisson jumps can be used to effectively provide incentives both with transfers and value burning, while continuous Brownian information can be used to provide incentives only with transfers. Copyright 2010 The Econometric Society.

Suggested Citation

  • Yuliy Sannikov & Andrzej Skrzypacz, 2010. "The Role of Information in Repeated Games With Frequent Actions," Econometrica, Econometric Society, vol. 78(3), pages 847-882, May.
  • Handle: RePEc:ecm:emetrp:v:78:y:2010:i:3:p:847-882
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    Cited by:

    1. Bernard, Benjamin & Frei, Christoph, 2016. "The folk theorem with imperfect public information in continuous time," Theoretical Economics, Econometric Society, vol. 11(2), May.
    2. Fudenberg, Drew & Olszewski, Wojciech, 2011. "Repeated games with asynchronous monitoring of an imperfect signal," Games and Economic Behavior, Elsevier, vol. 72(1), pages 86-99, May.
    3. Pierre Yared, 2008. "The Use of Concessions in Forestalling War," 2008 Meeting Papers 32, Society for Economic Dynamics.
    4. Christian Bayer & Klaus Waelde, 2011. "Describing the Dynamics of Distributions in Search and Matching Models by Fokker-Planck Equations," Working Papers 1110, Gutenberg School of Management and Economics, Johannes Gutenberg-Universität Mainz, revised 21 Jul 2011.
    5. Hörner, Johannes & Takahashi, Satoru, 2016. "How fast do equilibrium payoff sets converge in repeated games?," Journal of Economic Theory, Elsevier, vol. 165(C), pages 332-359.
    6. Henri Pages & Dylan Possamaï, 2014. "A mathematical treatment of bank monitoring incentives," Finance and Stochastics, Springer, vol. 18(1), pages 39-73, January.
    7. Bhattacharya, Vivek & Manuelli, Lucas & Straub, Ludwig, 2018. "Imperfect public monitoring with a fear of signal distortion," Journal of Economic Theory, Elsevier, vol. 175(C), pages 1-37.
    8. Drew Fudenberg & David K. Levine, 2008. "Continuous time limits of repeated games with imperfect public monitoring," World Scientific Book Chapters, in: Drew Fudenberg & David K Levine (ed.), A Long-Run Collaboration On Long-Run Games, chapter 17, pages 369-388, World Scientific Publishing Co. Pte. Ltd..
    9. Osório António M., 2012. "A Folk Theorem for Games when Frequent Monitoring Decreases Noise," The B.E. Journal of Theoretical Economics, De Gruyter, vol. 12(1), pages 1-27, April.
    10. Osório Costa, Antonio Miguel, 2012. "The Limits of Discrete Time Repeated Games:Some Notes and Comments," Working Papers 2072/203171, Universitat Rovira i Virgili, Department of Economics.
    11. Aislinn Bohren, 2016. "Using Persistence to Generate Incentives in a Dynamic Moral Hazard Problem," PIER Working Paper Archive 16-024, Penn Institute for Economic Research, Department of Economics, University of Pennsylvania, revised 15 Oct 2016.
    12. Staudigl, Mathias, 2014. "A limit theorem for Markov decision processes," Center for Mathematical Economics Working Papers 475, Center for Mathematical Economics, Bielefeld University.
    13. Hartman-Glaser, Barney & Piskorski, Tomasz & Tchistyi, Alexei, 2012. "Optimal securitization with moral hazard," Journal of Financial Economics, Elsevier, vol. 104(1), pages 186-202.
    14. Fudenberg, Drew & Ishii, Yuhta & Kominers, Scott Duke, 2014. "Delayed-response strategies in repeated games with observation lags," Journal of Economic Theory, Elsevier, vol. 150(C), pages 487-514.
    15. Piskorski, Tomasz & Westerfield, Mark M., 2016. "Optimal dynamic contracts with moral hazard and costly monitoring," Journal of Economic Theory, Elsevier, vol. 166(C), pages 242-281.
    16. Daehyun Kim & Ichiro Obara, 2023. "On the Value of Information Structures in Stochastic Games," Papers 2308.09211, arXiv.org.
    17. Hackbarth, Dirk & Taub, Bart, 2018. "Does the Potential to Merge Reduce Competition?," CEPR Discussion Papers 12732, C.E.P.R. Discussion Papers.
    18. António Osório, 2018. "Brownian Signals: Information Quality, Quantity and Timing in Repeated Games," Computational Economics, Springer;Society for Computational Economics, vol. 52(2), pages 387-404, August.
    19. Xi Chen & Yu Chen & Xuhu Wan, 2018. "Delegated Project Search," Graz Economics Papers 2018-11, University of Graz, Department of Economics.
    20. Roman, Mihai Daniel, 2010. "A game theoretic approach of war with financial influences," MPRA Paper 38389, University Library of Munich, Germany.
    21. Eduardo Faingold, 2020. "Reputation and the Flow of Information in Repeated Games," Econometrica, Econometric Society, vol. 88(4), pages 1697-1723, July.
    22. Kobayashi, Hajime & Ohta, Katsunori, 2012. "Optimal collusion under imperfect monitoring in multimarket contact," Games and Economic Behavior, Elsevier, vol. 76(2), pages 636-647.
    23. Dylan Possamai & Chiara Rossato, 2023. "Golden parachutes under the threat of accidents," Papers 2312.02101, arXiv.org.
    24. Osório Costa, Antonio Miguel, 2011. "Public Monitoring with Uncertainty in the Time Repetitions," Working Papers 2072/179668, Universitat Rovira i Virgili, Department of Economics.

    More about this item

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
    • D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design

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