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The Educational Potential Of Video Games

Author

Listed:
  • Ruxandra Claudia CHIRCA (NEACȘU)

    (Facultatea de Psihologie și Științele Educației, Universitatea București)

Abstract

In nowadays' world, technological assistance is no longer confined to its primary purpose of communication or informational support and the boundaries between real and virtual world are becoming increasingly harder to be defined. This is the world of digital natives, today's children, who grow up in a technology-brimming environment and who spend most of their time playing video games. Are these video games constructive in any way? Scientific studies state they are. Video games help children in setting their goals, provide constant feedback and offer immediate rewards, along with the opportunity to collaborate with other players. Furthermore, video games can generate strong emotional reactions, such as joy or fear, and they have a captivating story line, which reveals itself within a realm of elaborate graphics.

Suggested Citation

  • Ruxandra Claudia CHIRCA (NEACȘU), 2015. "The Educational Potential Of Video Games," Management Intercultural, Romanian Foundation for Business Intelligence, Editorial Department, issue 34, pages 415-419, November.
  • Handle: RePEc:cmj:interc:y:2015:i:34:p:415-419
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    Cited by:

    1. Daniela Brand Forero, 2018. "El impacto de los videojuegos sobre las habilidades cognitivas de ninos y adolecentes en Colombia," Revista Economía y Región, Universidad Tecnológica de Bolívar, vol. 12(1), pages 65-93, June.
    2. Florentina Toma & Andreea Ardelean & Cătălin Grădinaru & Alexandru Nedelea & Daniel Constantin Diaconu, 2023. "Effects of ICT Integration in Teaching Using Learning Activities," Sustainability, MDPI, vol. 15(8), pages 1-21, April.

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