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Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review

Author

Listed:
  • Andreea Molnar

    (Department of Computer Science and Software Engineering, School of Software and Electrical Engineering, Swinburne University of Technology, Melbourne, VIC 3122, Australia)

  • Ioana Molnar

    (Vitreum, 430291 Baia Mare, Romania)

Abstract

Sustainable use of antibiotics implies changes in the way they are currently used. Games have emerged as a creative medium that actively engages people with aspects of their health. One of the areas in which serious games have gained attention is teaching about appropriate antibiotic use. In this research, we identify games that aim to educate on responsible antibiotic use and prescription. The games addressed various segments of the population (students, healthcare workers, public in general), most of them focusing on students. Furthermore, the article explores the learning theories used in these games. The results show that most games do not explicitly identify the learning theories used as a foundation for designing the educational aspects of the games. The games that address this aspect include learning theories based on the constructivist approach.

Suggested Citation

  • Andreea Molnar & Ioana Molnar, 2023. "Learning Theories in Games That Teach Responsible Antibiotic Use: A Literature Review," Sustainability, MDPI, vol. 15(5), pages 1-12, March.
  • Handle: RePEc:gam:jsusta:v:15:y:2023:i:5:p:4643-:d:1088584
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