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In the winning mood: Affect in the Iowa gambling task

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Author Info
Marieke de Vries
Rob W. Holland
Cilia L. M. Witteman
Abstract

The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994). In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks. Subsequent research suggested that at this stage, people base their decisions on conscious gut feelings (Wagar \& Dixon, 2006). Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks. Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.

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Publisher Info
Article provided by Society for Judgment and Decision Making in its journal Judgment and Decision Making.

Volume (Year): 3 (2008)
Issue (Month): (January)
Pages: 42-50
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Handle: RePEc:jdm:journl:v:3:y:2008:i::p:42-50

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Related research
Keywords: mood decision-making gut feelings Iowa gambling task intuition.

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  1. Hans-Rüdiger Pfister & Gisela Böhm, 2008. "The multiplicity of emotions: A framework of emotional functions in decision making," Judgment and Decision Making, Society for Judgment and Decision Making, vol. 3, pages 5-17, January. [Downloadable!]
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This page was last updated on 2008-12-24.


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